So I've been working on v1.3.0 lately to build towards supporting the a "5e-compatible" ruleset. Which 5e you say? You'll have to figure that out yourself. Either way, i've run the SRD 5.2.1 ruleset against the engine and found discrepancies to supporting mehanics in the engine beyond text fields. So I've worked that out. As of today, the engine is almost fully capable of handling everything besides some edge cases that will be dealt with. Once the 5e-compat ruleset is ready, I'll work on distribution methods. And where to go next.

Version 1.3.0 also brings a GM journal to play. This journal can be used to notate information important to the session of play...things you want players to remember for next time. You can also separately notate people that they've encountered. Both are searchable for the GM and player. I hope this feature turns out useful for your TTRPG endevours.
What's coming next? Thanks to a friendly recommendation a "reference guide" will be worked on in v1.4.0. This reference guide will include everything from the ruleset, powers, items, bestiary as possible with descriptions. This can be used by players and GMs to remind them of feats, skills, or whatever else is in the ruleset. It should also be available by tapping the name of the skill, but that's not set in stone yet. More to come as I get farther down that path. For now, i'm working on polishing up v1.3.0 and the 5e-compat ruleset pack.